USS Prometheus

Flagship of the Fleet

General Specs Complement Weapons Defenses Propulsion



This is definitely a work in progress so many parts are incomplete...also, please pardon the grammer.

General Specifications: (Menu)

 
Type: Heavy Dreadnought
Commissioned: 2511
Length: 1869.4 m
Beam: 744.1 m
Height: 304.9 m
Decks: 67
Mass: 4.26 million tons

Compliment: (Menu)

 
Crew
1289 enlisted, 868 unlisted, and 5 Holo-Officers


Shuttles
24 type XIV


Fighters
510 Stingers


Bombers
52 Planter Heavy Bombers


Starships
Two Cantell class B frigates (The USS Primal and USS Tri’A) integrated into the Alpha section and are deployed on the dorsal side—starboard and port. The class B designation is for starships that have been redesigned to be modulated into the new larger starships like the XFire class. Overall Size is reduced and the nacelles are configured to fold inward.

Weapons: (Menu)

 
Energy

Normal Phasers are nonexistent on the Enterprise G. Instead it utilizes multiple pulse cannons torrents for short range dog fights, and the new XD.

The Pulse Cannon Turrets or PCTs are much like the weapons on the defiant class starships. Quick and powerful they require a lot less energy and allow a faster response time than phasers. The Enterprise G has 30 torrents: Ten for each section (5 dorsal and 5 ventral). Only 20 turrets are available when the Enterprise is not in attack mode.

The X-Dimensional or XD is heavy weapon. In short it is an unfocused projector of the ship’s dimensional drive. It does send the targeted ship to the next dimension, but not exactly in one piece. If the targeted ship does not have the benefit of a dimensional core to provide a baseline, sections of the target find themselves in separate dimensions in the dimensional flow. Because the weapon is powered by the dimensional core, it is under the same restrictions of power and usage. It requires at least 58 seconds to bring online, has a 36-minute realignment period between uses, and the three ship sections must be together to fire.

Projectile

The Enterprise G carries two types of torpedoes: Quantum and Duran or "Borg busters"

The variable yield Photon Torpedoes have been reduced to about 1/10 the size of the ones held on the Enterprise E. This allowed the creation of Torpedo Gatling Turrents (TGTs). Each of the three sections on the Enterprise G has four: two on the dorsal and two on the ventral. Each one fires up to five a second and have a reserve of 20000 per section.

The Duron Torpedoes or "Borg Busters" are made with the alloy duronium. The alloy has been discovered to transverse in and out of dimensional space and when reduced to subatomic particles dematerialize all known alloys to atoms, but a simple containment field can restrain them. Upon impact of the target the torpedo explodes scattering the subatomic particles onto the target. The most basic shields will deflect the particles, but ships and species (like the Borg) that don't have or have lost shields are literally ripped apart.

Modes
Splits into three sections

The Multi-Vector Assault Mode, as with the Prometheus class, is where the ship separates into three separate ships. Each ship has the nearly the same armaments and defenses including warp drive. The difference with the XFire class is that instead of the computer controlling the two rear sections, they are actually manned by the crew and commanded by the first officer on the Beta section (Dorsal-Aft) and the second officer on the Charley section (Ventral-Aft).

Animated Enterprise G

Defenses: (Menu)

 
The Cannons

The Pulse Cannon Turrents are capable of tracking and intercepting multiple targets of any size traveling at high velocity.

Shields

The Rejenative-Interphasic Shields LV-III are able to absorb most types of energy weapons and covert some of the energy into power to feed themselves. None energy type projectiles are incapable of piercing the shields as of yet.

Armor

The Ablative Armor LV-III...

The (----) is a new type of alloy that is in a semi liquid form and when deployed completely covers the Enterprise’s hull with an extremely strong “extra skin.” It is only activated in the most extreme circumstances because it greatly reduces sensors, communications, and most of the weapons systems.

Cloak

The JTR5 Phased Cloaking Device is the most advanced cloak in use. With every race in the galaxy nearly annihilated, treaty restrictions are of course no longer in affect. The engineers at Deep Space Research Station 3 re-engineered the cloaking device used to hide the station and integrated it into the XFire class. One problem with the cloak is that it can only be engaged when all three sections are together.

Propulsion: (Menu)

 
Impulse
Warp
 
  Combined Alpha Beta Charley
Cruising: 8.1 6.3 7.6 7.6
Sustainable 9.4 8.2 8.6 8.6
Max: 9.9999 for
20 minutes
9.1 for
10 minutes
9.9 for
20 minutes
9.9 for
20 minutes
Dimensional Core

The scientists at Deep Space Research Station 3 have learned very little about dimensional technology and its limitations. The following is the little bit that has been assessed thus far:


 
Dimensional Depth
The known number of the dimensions is 144 which seem to be attached to each other in a continual loop. The act of going against this pattern or “Surface” is harder and the number of dimensions to go through is fewer then the number of “dives” the Core is capable of.
Note: References to dimension 1 or D1 are references to the Enterprise’s home dimension. Typically races with dimensional technology have names for each of the dimensions and of course see their original dimension as the first dimension.

Dimensional Dive
The order the dimensions are linked to each other seems to follow a natural pattern which a ship can follow to dive from 1 to 2 to 3 etc all the way to 144 which dives to 1. The power shoved into the Dimensional Core defines the number of Depths a ship can transverse. The Enterprise G is only able to dive up to three at a time.


Dimensional Surface
Pretty much the opposite of a dive. The problem here is the act of going against the pattern is harder on the Core; thus the number of depths the ship can transverse is fewer then the number of dives the Core is capable of.


Dimensional Channels
There are 12 dimensions (dimensions divisible by 12) which for some reason are connected to another of the 12 dimensions by what can only be described as a channel. These dimensions allows a ship to skip to and from the dimensions they are connected to.

    12 and 84
    24 and 96
    36 and 108
    48 and 120
    60 and 132
    72 and 144


Dimensional Heart
The legend of the dimensional heart or the 145th dimension has not been proven though it is theoretically possible. The theory is that the 6 dimensional channels were not naturally created and were punched through by a race to an artificial dimension which might exist where all the channels may intersect. Your guess is as good as ours.

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